Action, adventure, sci-fi & more — new stories daily
The Doctor of Willow Creek
A smalltown doctor awakens with no memory, uncovering a secret that upends the town's quiet existence.
The Sorceress of 1937
A young woman discovers her latent magic during Prohibition, caught between a secret academy and a love triangle that threatens to upend the world’s hidden order.
Wolves of the Sky
A pilot trains under a werewolf pack during Prohibition, forced to choose between loyalty and survival as his transformation begins.
Shadows of the Neon Riff
A jazzage magician seeks revenge against a mob boss who stole his partner, navigating Prohibitionera corruption and a hidden magic system that reshapes reality.
Code of the Jazz Age
A rogue AI infiltrates a Prohibitionera speakeasy, sparking a chaotic rivalry with a cursed bootlegger who thinks he’s the only one playing the game.
The Billionaire Spy of 1927
In a smoky 1920s speakeasy, a Cold Warera cyberspy masq uerades as a jazzage playboy, guarding a secret that co uld ignite a world war. When a smalltown college girl s tumbles into his web, their fated connection threatens to unravel it all.
The Billionaire's Time Machine
A disgraced scientist returns to her sleepy hometown wi th a dangerous secret: a time machine that could rewrit e history. But when a mysterious billionaire offers her a deal, she's forced to choose between love, loyalty, and the fate of the world.
The Detective and the Jazz Age Heist
When a modernday detective stumbles into a timetravelin g mystery, he finds himself in 1920s Chicago—caught bet ween rival gangs, a stolen warplane blueprint, and a fl apper who may know more than she lets on.
The Billionaire and the Bootleg Heist
A brilliant physicist stumbles into a parallel world wh ere Prohibition never ended—and he's the town’s only ho pe of stealing back a secret formula from a Cold Warera billionaire bootlegger.
The Shadow at the Speakeasy
A cursed spy with a broken memory stumbles into a 1920s speakeasy, only to find a woman who knows his name—and his secrets. As bullets fly and magic flares, they mus t break the curse before midnight or lose everything to a supernatural war.




